A comprehensive guide to modern GUIs in Python using tkinter

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Python is a versatile programming language known for its simplicity and ease of use. When it comes to creating graphical user interfaces (GUIs), Python provides several options, with tkinter being one of the most popular libraries for building GUI applications.

In this detailed tutorial, we will cover the basics of creating modern GUIs using tkinter in Python. By the end of this tutorial, you will have a solid understanding of how tkinter works and be able to create your own GUI applications with ease.

Getting Started with tkinter:

To get started with tkinter, you first need to make sure that it is installed on your system. Most versions of Python come with tkinter pre-installed, so you should be ready to go out of the box.

To create a basic tkinter window, you can start by importing the tkinter module and creating an instance of the Tk class. Here’s an example of a simple tkinter window:

import tkinter as tk

window = tk.Tk()
window.title("My First GUI Application")
window.mainloop()

When you run this code, you will see a basic window with the title "My First GUI Application." The mainloop() method is essential for tkinter applications as it runs an infinite loop that waits for user input and events.

Adding Widgets to the GUI:

Now that you have a basic window, it’s time to add some widgets to make your GUI more interactive. Widgets are the building blocks of tkinter applications and include buttons, labels, text boxes, and more.

Let’s add a button widget to our window:

button = tk.Button(window, text="Click Me!")
button.pack()

In this example, we created a button widget with the text "Click Me!" and used the pack() method to add it to the window. The pack() method is one of several geometry managers in tkinter that help you arrange widgets within a window.

Handling Events:

Once you have widgets in your GUI, you can add event handling to make them interactive. Event handling allows your GUI to respond to user actions such as clicking a button or entering text in a textbox.

Let’s add a simple event handler to our button that changes the text of the button when it is clicked:

def change_text():
    button.config(text="Button Clicked!")

button = tk.Button(window, text="Click Me!", command=change_text)
button.pack()

In this example, we defined a change_text() function that changes the text of the button when called. We then passed this function as an argument to the command parameter of the Button constructor, so it will be executed when the button is clicked.

Building a Complete GUI Application:

Now that you have the basics of tkinter down, you can start building more complex GUI applications. You can combine different widgets, arrange them in different layouts, and add styling to make your GUIs more visually appealing.

Here’s an example of a complete GUI application with multiple widgets and event handling:

import tkinter as tk

def change_text():
    button.config(text="Button Clicked!")

window = tk.Tk()
window.title("My First GUI Application")

label = tk.Label(window, text="Hello, World!")
label.pack()

button = tk.Button(window, text="Click Me!", command=change_text)
button.pack()

entry = tk.Entry(window)
entry.pack()

window.mainloop()

In this example, we added a label widget and an entry widget to our window in addition to the button. The entry widget allows users to input text, and you can retrieve the text from it using the get() method.

Conclusion:

Creating modern GUIs in Python with tkinter is a great way to build interactive applications with a clean and elegant user interface. In this tutorial, we covered the basics of tkinter, including creating windows, adding widgets, handling events, and building complete GUI applications.

By mastering tkinter, you will be able to create sophisticated GUI applications for a variety of purposes, from simple utilities to complex data visualization tools. The possibilities are endless, so start experimenting with tkinter and unleash your creativity in building modern GUIs with Python.

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@deludedjester
3 hours ago

Amazing course. The only difficulty for me is keeping concentrated so I don't miss typing what you have typed; obviously it goes wrong when I miss something.

Learning by correcting yourself and revisiting code to do it better is a really great device you use.

I am at 17:00:00 and working with ImageOps and I get "TypeError: 'module' object is not callable". The line is where we zoom using ImageOps. It seems to not like border using the dictionary stored DoubleVar with or without the get() method,

I have to figure this out and hopefully develop my own debugging skills.

@StunMuffin
3 hours ago

You're not just a teacher. Thank you for all of your amazing workflow. That's too much 🎉❤ keep it up!

@AndrewAdolph-n7n
3 hours ago

Jackson Timothy Garcia David Jackson Deborah

@secpoom6333
3 hours ago

1:51:50 ignore me just a time stamp

@LeopoldCyril-v5p
3 hours ago

Clark Mary Harris Deborah Perez Frank

@mrpro7737
3 hours ago

12:38:00

@alphaapfel6979
3 hours ago

This is a great video. But it is way to long to be one video without timestamps. It would be really great if you could insert the timestamps to jump to specific parts of the video or make a playlist with one video for every new GUI in this Video.

@SerikPoliasc
3 hours ago

Lewis Eric Lewis Elizabeth Young Edward

@11b11b1
3 hours ago

01:32:34 – Buttons with arguments

@drendelous
3 hours ago

you are my light

@HoyleBarret-p4e
3 hours ago

Garcia Larry Johnson Kenneth Johnson Robert

@FieldDebby-o5h
3 hours ago

Harris Daniel Hernandez Anthony Williams Michael

@AndrewAdolph-n7n
3 hours ago

Lewis Richard Martin Ronald Brown Angela

@IsaiahUla-r6w
3 hours ago

Young Betty Clark Jessica Lopez Amy

@QKlex
3 hours ago

🫶🏻

@Victor-pv8uq
3 hours ago

1:30:27

@jwjeqwjqw
3 hours ago

how can I learn this I started java last week and i'm struggling.

@NSA.
3 hours ago

tooooooooooooooooooooooooooooo long

but a good course

@potatomaster7482
3 hours ago

NOT MY COMMENT, just putting this here for easier use for me

Timestamps:

00:00:00 – Intro

00:01:05 – Overview of tkinter + demo app

00:21:27 – Basic widgets

00:40:36 – Gettings and setting widget data

00:54:19 – Tkinter variables

01:06:06 – Buttons

01:32:34 – Buttons with arguments

01:40:37 – Events

01:53:40 – Combobox & Spinbox

02:10:08 – Canvas

02:34:41 – Treeview (Tables)

02:49:24 – sliders

03:08:49 – Frames & parenting

3:20:30 – Tabs

3:27:52 – Menus

3:46:51 – Customizing the window

04:04:28 – Layout intro

04:22:29 – Pack

04:46:18 – Pack + Parenting

05:01:46 – Grid

05:24:30 – Place

05:45:20 – Understanding widget sizes

05:51:34 – Stacking widgets

06:01:07 – Toggling widgets

06:17:28 – Combining layout methods

06:36:59 – Using classes

07:05:21 – Creating widgets in classes

07:25:56 – Responsive layouts

07:56:51 – Understanding scrolling

08:17:47 – Creating a scrollable frame

08:49:39 – Multiple windows

09:03:04 – Styling

09:17:50 – Using themes

09:25:49 – Colors

09:34:28 – Customtkinter

09:54:17 – Creating a ctk app

10:00:42 – ttkbootstrap

10:13:42 – ttkbootstrap editor

10:16:55 – ttkbootstrap extra widgets

10:40:11 – Animating widgets

11:11:03 – Using images

11:42:59 – Image animations

12:15:34 – Changing the title bar color

12:27:12 – BMI setup

12:36:54 – BMI widgets

13:01:04 – BMI functionality

13:16:01 – Metric units

13:24:57 – Imperial units

13:43:09 – Calculator setup

13:57:58 – Output labels

14:10:31 – Button setup

14:25:16 – Image buttons

14:34:58 – Number buttons

14:47:38 – Math buttons

15:00:32 – Calculator logic

15:21:45 – Extra operations

15:33:02 – Editor setup

15:46:19 – image import

15:57:28 – Scaling the image

16:10:39 – Closing the image

16:16:45 – Creating the menu

16:34:26 – Manipulating the image

16:56:17 – Managing the menu data

17:23:39 – Applying the effects

17:42:28 – Reverting the effects

17:53:44 – Creating the export panels

18:14:43 – Exporting the image

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