Building Android Apps Using the Kivy Framework with Python

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Kivy is an open-source Python framework used for developing multi-touch applications. It is widely used for building cross-platform applications, including Android apps. In this tutorial, we will walk you through the process of Android app development using Python with Kivy.

Prerequisites:

To get started with Android app development in Python with Kivy, you will need to have some basic knowledge of Python programming language. You will also need to have the following tools installed on your system:

  1. Python 3.x
  2. Kivy framework
  3. Android Studio
  4. Android SDK
  5. Java Development Kit (JDK)

Step 1: Installing Python and Kivy

First, you need to install Python on your system. You can download Python from the official website (https://www.python.org/downloads/) and install it on your system.

Next, you need to install Kivy framework. You can install Kivy using pip, which is a package installer for Python. Open the command prompt and type the following command:

pip install kivy

Step 2: Setting up Android Studio and Android SDK

Android Studio is the official IDE for Android app development. You can download Android Studio from the official website (https://developer.android.com/studio). Once you have downloaded Android Studio, follow the installation instructions to set it up on your system.

After installing Android Studio, you need to install Android SDK. Open Android Studio and go to Tools -> SDK Manager. Install the necessary SDK components that are required for Android app development.

Step 3: Creating a new Kivy project

Now that you have installed all the necessary tools, you can start creating your Android app using Kivy. Open your favorite text editor or IDE and create a new Python file with the following code:

from kivy.app import App
from kivy.uix.button import Button

class TestApp(App):
    def build(self):
        return Button(text='Hello, Kivy!')

if __name__ == '__main__':
    TestApp().run()

Save the file as main.py in a new directory for your project.

Step 4: Building the app

To build your app for Android, you will need to create a buildozer.spec file. This is a configuration file for the buildozer tool, which is used to package Kivy apps for Android.

Create a new file named buildozer.spec in the same directory as your main.py file. Add the following lines to the buildozer.spec file:

[app]

title = MyKivyApp
package.name = mykivyapp
package.domain = org.test
source.include_exts = py,png,jpg,kv,atlas

[buildozer]

android.permissions = INTERNET

Step 5: Building the APK

Now that you have set up the buildozer.spec file, you can build the APK for your Android app. Open the command prompt and navigate to the directory where your main.py and buildozer.spec files are located.

Run the following command to build the APK:

buildozer -v android debug

This command will build the APK for your Android app. Once the build process is complete, you will find the APK file in the bin directory.

Step 6: Testing on Android device

You can now install the APK on your Android device for testing. Connect your Android device to your computer and transfer the APK file to your device. Open the file explorer on your device, locate the APK file, and install it.

Once the installation is complete, you can launch the app on your Android device and test its functionality.

Conclusion

In this tutorial, we have covered the process of Android app development in Python with Kivy. By following these steps, you can create cross-platform applications with Kivy and deploy them on Android devices. Happy coding!

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@iraamani8031
15 days ago

can buildozer be use in windows?

@mahitshah3107
15 days ago

tysm, it helped

@Ironfeastcast
15 days ago

The term 'pip' is not recognized on my cmd

@PHOENIXMARIE-t7y
15 days ago

"Could I have your WhatsApp number so we can collaborate on some projects more effectively? I would greatly appreciate your help in expanding my code. Thank you." "Whenever I've reached out to programmers with a request, they've unfortunately been unable to assist due to time constraints, and my requests for collaboration have been declined. I kindly ask that you consider responding positively to my request just this once. My request is for you to review the code I've written ."

@NivaanBaruah-y9b
15 days ago

Hi! When I clicked on run, the neural random file opened, but then I could only see a black screen. Please help!

@OmPatel-zn7rg
15 days ago

Bro, make more of it ❤🎉

@aqsabutt27
15 days ago

it doesnt work in jupyter notebook
the error is source code not availabe

@Pyth0g
15 days ago

thanks great tutorial +1 sub

@YusifRefae
15 days ago

it would be nice if there was a solution that took my pre-existing tkinter or custom tkinter gui and let me 'embed' it in kivy without having to rebuild from scratch… does that solution exist? i'm not sure, i'm not a professional at this, still learning 🙂

@CarChroniclesChannel
15 days ago

Thanks for the great tutorial bro, can l ask how l can make the app communicate with my backend program and update it without needing to install a new updated up?

@AryamanSriram
15 days ago

Amazing. I needed this.

@SMHTEAM24
15 days ago

Which ide is it?

@ToadBlade
15 days ago

Thanks for the video and the troubleshooting,

Troubleshooting:
– the require for the right version (1:10)
– lowercase on filename (5:30)
– put only the right stuff in the folder (21:30)
– add the 4 th number in the color palette (21:40)

@josephmission9300
15 days ago

kivy doesnt support newer version of python

@flopperEU
15 days ago

import time
import keyboard
from pymem import Pymem
from pymem import process

FORTNITE_PROCESS_NAME = "FortniteClient-Win64-Shipping.exe"
SPECIAL_KEY = keyboard.KEY_F12
AIM_SPEED = 0.05 # Adjust this value to control the speed of Softaim

def toggle_softaim(cheat_enabled):
global aimbot_enabled
aimbot_enabled = cheat_enabled
if cheat_enabled:
print("Softaim cheat enabled")
else:
print("Softaim cheat disabled")

def is_fortnite_running():
try:
pm = process.get_processes_by_name(FORTNITE_PROCESS_NAME)[0]
return pm
except IndexError:
return None

def get_positions():

player_position = (100, 100) # Example player position
enemy_positions = [(200, 200), (300, 300)] # Example enemy positions
return player_position, enemy_positions

def aim_at_nearest_enemy(player_position, enemy_positions):
closest_enemy = min(enemy_positions, key=lambda x: abs(x[0] – player_position[0]) + abs(x[1] – player_position[1]))

print(f"Aiming at enemy at position: {closest_enemy}")

def update_cheat():
print("Updating cheat…") # Placeholder for actual update logic
time.sleep(2) # Simulate update process
print("Cheat updated successfully.")

def main():
global pm, aimbot_enabled
pm = None
aimbot_enabled = False
last_update_time = time.time()
while True:
if pm is None:
pm = is_fortnite_running()
if pm:
print("Fortnite process found. Softaim cheat initialized.")
else:
print("Fortnite process not found. Please launch Fortnite first.")
time.sleep(5) # Check every 5 seconds if Fortnite is running
else:
if keyboard.is_pressed(SPECIAL_KEY):
toggle_softaim(not aimbot_enabled)
time.sleep(0.2) # Add a small delay to prevent multiple toggles from a single key press
if aimbot_enabled:
player_position, enemy_positions = get_positions()
if player_position and enemy_positions:
aim_at_nearest_enemy(player_position, enemy_positions)
time.sleep(AIM_SPEED)

if time.time() – last_update_time > 60:
update_cheat()
last_update_time = time.time()

# Start the main loop
if _name_ == "__main__":
main()

This is a code that ive created but the problem is i dont know if it works can you try it out (its a soft aim menu i hoped for FN)

@FauziNomad
15 days ago

Hi there, i at first got a blank screen on running the program at 09:49 mark of your video but then shifting the .kv file to the root of the project folder did the trick for me. thanks for the awsome tutorial.

@Upendra237
15 days ago

Thanks

@Tuoc_Nguyen
15 days ago

When I built it for offline use, it was ok, but when I changed the program to use the web, the program quit.

@evgeniaslivko8120
15 days ago

Hello, @
NeuralNine what if Python project contains custom libraries and virtual environment, should all be in the same folder for compiling?

@gabhadiya5460
15 days ago

Wow even my lecturer at university failed to explain like this, you have demystified everything thank you

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