TresJS: A Declarative Way of Creating 3D Scenes from Vue Components
At Vue.js Live 2023, a new and exciting library was introduced called TresJS. TresJS is a declarative way of creating 3D scenes from Vue components, making it easier than ever to integrate 3D graphics into your Vue.js applications.
With TresJS, developers can use familiar Vue syntax to create 3D scenes and interactions. This means that you can leverage your existing Vue skills to build immersive and interactive 3D experiences without having to learn a new language or framework.
One of the key features of TresJS is its integration with Vue’s reactivity system. This allows you to easily create dynamic 3D scenes that respond to changes in your Vue components. Whether you need to dynamically update the position of a 3D object based on user input or animate a scene based on data from an API, TresJS makes it all possible with Vue’s reactive data management.
Another standout feature of TresJS is its support for Vue’s component-based architecture. Just like you would create and reuse Vue components for your 2D UI, TresJS allows you to create and reuse 3D components for your 3D scenes. This makes it easy to build complex 3D scenes by composing smaller, reusable components, just like you would with your standard Vue components.
Additionally, TresJS comes with a range of built-in 3D primitives and materials, making it easy to get started with creating 3D scenes right out of the box. You can quickly create and manipulate 3D objects like cubes, spheres, and planes, and apply materials like textures and colors to bring your scenes to life.
Overall, TresJS is an exciting addition to the Vue.js ecosystem, making it easier than ever for developers to create immersive and interactive 3D experiences using the declarative and component-based approach they already know and love. If you’re interested in adding 3D graphics to your Vue.js applications, be sure to check out TresJS!
excited pkg keep up 👏
I'm into hour 20 of making a Mini Excavator Simulator using THREE.js..
So many things to learn, and I've already been reporting bugs in their LightWave Loader todo with pivot points..
Oh, and also, their Matrix to Vector2 code has to be done backwards..
Other than that, been loving it.
great content, video is a bit blurry.. could barely read the text…