Error: cannot find symbol return BuildConfig.DEBUG
If you are seeing the error message “cannot find symbol return BuildConfig.DEBUG” in your Android application, it means that the compiler cannot find the symbol for the variable BuildConfig.DEBUG.
Possible Causes:
- The BuildConfig class may not be generated or updated properly.
- There may be a typo in the variable name.
- The variable may not be declared or imported correctly.
Solution:
To resolve this issue, make sure that the BuildConfig class is properly generated and updated. If you are using Gradle, try cleaning and rebuilding the project to regenerate the BuildConfig class. Check for any typos in the variable name and ensure that it is declared and imported correctly in your code.
Error: cannot find symbol variable BuildConfig.IS_NEW_ARCHITECTURE_ENABLED
If you are also seeing the error message “cannot find symbol variable BuildConfig.IS_NEW_ARCHITECTURE_ENABLED” in your Android application, it means that the compiler cannot find the symbol for the variable IS_NEW_ARCHITECTURE_ENABLED in the BuildConfig class.
Possible Causes:
- The variable IS_NEW_ARCHITECTURE_ENABLED may not be defined in your BuildConfig class.
- The variable may not be accessible in the scope where it is being used.
Solution:
To fix this issue, make sure that the variable IS_NEW_ARCHITECTURE_ENABLED is defined in the BuildConfig class. Check if the variable is accessible in the scope where it is being used.
By following these steps, you should be able to fix the “cannot find symbol” errors related to the BuildConfig class in your Android application.
Thank you a lot mate. tried many ways but this is the solution. really appreciate 👍
Thank you so much was stuck o this for days. This fixed it.
DSMapStudio Version 1.09.1
Native symbol not found (Symbol: glGenerateTextureMipmap)
at Silk.NET.SDL.SdlContext.<GetProcAddress>g__Throw|13_0(String)
at Silk.NET.SDL.SdlContext.GetProcAddress(String, Nullable`1 )
at Silk.NET.OpenGL.GL._B.get__JNW()
at Silk.NET.OpenGL.GL.GenerateTextureMipmap(UInt32 )
at StudioCore.Graphics.OpenGLImGuiRenderer.RecreateFontDeviceTexture() in ./StudioCore/Graphics/OpenGLImGuiRenderer.cs:line 164
at StudioCore.MapStudioNew.SetupFonts() in ./StudioCore/MapStudioNew.cs:line 222
at StudioCore.MapStudioNew..ctor(IGraphicsContext context, String version) in ./StudioCore/MapStudioNew.cs:line 101
at DSMapStudio_LowRequirements.Program.Main(String[]) in ./DSMapStudio_LowRequirements/Program.cs:line 31
help me, I'm trying to start a map editing program for a game called dark souls, when I click to open this error appears, what do I do?
save my 2 days of blocked. Thank you
ty, saved me a lot of time.
Thanks, I posted your video on a few forums, hopefully it'll help others. Thanks for make the video!
Oh my god bro you're awesome! I have been suffering this for 2 days and you saved my time so much.